Jackson Potter was a video game addict. His college dorm room was consumed by his gaming console, which occasionally doubled as a computer. The tower took up half of his desk, and the monitor stole the other half. Since his parents were no longer monitoring how much time he spent playing video games, he was allowed to play almost non-stop. His passion was World of Warcraft, and he had friends all of the U.S. that he had met through the game. Unfortunately, he spent so much time on his computer that he had almost no friends at Purdue. He had fallen victim to an addiction that at least 1 million people suffer from world-wide: World of Warcraft. It is a sub-culture that is known the world over, and over 10 million people subscribed to in 2008 holding the title as “Most Profitable Video Game of all Time”. The World of Warcraft is growing rapidly, and it is causing a moral dilemma for some: how much is too much? China’s news organization reported that a young gamer played for 7 days straight, and died from exhaustion. World of Warcraft is harmful to the individual’s that play because it takes priority over face-to-face socializing, it causes gamers to choose the video game as opposed to real-life, and it can have profound health effects.
Posted by: cmottaz | April 7, 2008
World of Warcraft: A Video Game that sets W.O.W. Gamers a World Apart
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